Sunday, April 25, 2010

My bad

Sorry guys, I was too busy this week to get something done for tonight. I started a new job and a basketball team and haven't had much spare time. I did get some work done, but it's not ready to show. Next week I'll have to be more efficient with my spare time. In the mean time, here's a picture of Kirby:

(>'.')>

Does that count as ASCII art?

Sunday, April 18, 2010

Stone Wall

Holy heck this texture took ages to finish, and after all the time I spent on it I don't know if it's right for the house wall. I should have planned ahead... Well, I did, but at the last minute I decided to do a stone wall instead of the other thing I had planned. I like the texture itself, but it doesn't seem colourful enough for the roof. I'll sleep on it (for about 18 hours because I'm very tired right now) and decide if I want to make a new one tomorrow. It seems like a big waste of time, but I got some good practice in and I must do what is best for the project!

Anyway, close up picture (with lighting):


I put in a blue sky with Photoshop because it's better than a black background. I have an idea or two for the real background, which I'll do much later.


I don't think I mentioned this last week, but please ignore the weird texturing in certain areas. For example, the back of the half-cone roof has the shingles going diagonally. This is just because a different texture will go there later, so there's no point in fixing it up now.


This started as a filler project for when I didn't want to work on the spaceman, but I'm having fun so I might keep going with this. We'll see how I feel.

Goodnight :)

PS - Last week my font changed inexplicably. Please bare with me while I change the font each week until I find the one I like most.

Sunday, April 11, 2010

Textures!

I've made a few textures this week. The red and yellow roof one took me forever because I was trying to find a good style. I wasn't sure if I wanted a more realistic style or a more cartoony one, and in my browsing for inspiration I remembered Borderlands and thought I'd try my hand at a similar style. I guess it's mainly the drawing of outlines over the texture that gives it that look. It turned out quite nicely so I've decided to go for it.


Above and below are shots of the back of the house which was nice and straightforward and no problems arose when applying the textures. I also made a dark wood texture for random use around the scene, wherever that may be. I'm sure I'll find many uses for it, but I definitely made it with the roof frame in mind.


Both textures are seamless, which means I can apply them to a surface and they will line up perfectly - tiling infinitely. This gives me more flexibility when texturing for multiple reasons, but one drawback is I need to make it wrap around everything. Flat surfaces like the back of the house work like a charm, but this half cone at the front is being difficult. I could either have the texture in perspective and looking good, but with an ugly seam running down the length of the roof (seen on the Right) or line them up so there is no seam, but have the texture warp because cones are the devil (seen on the Left). I have a couple tricks up my sleeve yet, so fear not.


I also made a lighter version of the same wood texture above for a little variety. If you look closely you'll be able to see the same patterns recurring, which is a small drawback of seamless textures, but I can texture this (and other things) with just one 512x512 pixel texture instead of having to custom make one texture for each object. For example, I will probably use this texture for the axe handle.


Below we have the style I decided on next to one of the earlier attempts. It's basically just a photo with lines drawn on it, and while I think it looks good, I felt like I wanted to see this House scene with lots of bright colours in the end. I'm not sure where the yellow came from, but I like old-timey houses with red roofs.


Technically its 12:59am on Monday, but to me it's still late Sunday night so I totally didn't miss an update. I'm pretty sure I've said this before, but next week I'll try and get more work done.

Later dudes!

Sunday, April 4, 2010

Chipping away...

I've been quite busy this week (as opposed to being creatively challenged last week) so I'm afraid I don't have too much to show you. I've just been chipping away at weighting the Spaceman which is extremely hard and confusing for me. I might need to settle for a less than perfect job, which means his wrist might not twist properly or something. Anyway, I've bound the rig to the model so he moves around, even if not perfectly.


I've been doing some sketches to try and decide what to populate the little house scene with. Since it's just a small scene, I'm going to try and cram it full of small details without getting to the point where its overcrowded.


Here we have a lamp hanging by some rope.


A couple of swords (the one of the left is real, the one on the right is made of wood), an axe and some small grass bushes. I'll put little tree type things in there too, but I need to make the textures first.


And here we have a fence. It only goes about a quarter the way around the house.


If you can think of anything else that might fit in, let me know. Next week I'll probably have some textures done.

Bye :)